Operation

The user interface of EasyMap strictly complies with the current Windows standard. If you are familiar with Windows programs, you will also learn how to use EasyMap very quickly. EasyMap can also be easily operated on the touch screen using the Gesture control.

In addition to an intuitive navigation in the map, you can also simply search for elements such as cities a.

Special mouse and keyboard-operations

However, some typical techniques for the operation of Windows programs are very important in EasyMap. The following is a short reminder of these techniques.

Right mouseclick

Open the context menu

Different from the main menu, the context menus are not always visible. It can be opened with a right mouse click on an object and contain commands to edit the object on which the click was made.

Double left mouseclick

Check and change properties

To check and change the properties of an object, double-click the object with the left mouse button.

Drag&Drop

Shifting objects

Drag&Drop is the technique used in almost all Windows programs to shift something. You click on an object with the left mouse button, keep the mouse button pressed, then move the mouse and thereby move the object. When you reach the desired position, drop the mouse button. Note: To drag and drop windows or dialog boxes, click on the title bar.

Ctrl key + mouse click

Select several objects

If you want to select several objects, hold down the Ctrl key on the keyboard while clicking on the objects one by one with the left mouse button.

F1 button

Get help

Use the F1 key on the keyboard to open the online help. It is context-sensitive; i.e. EasyMap opens the chapter of the help text that corresponds to the current task. Of course, you can always open the table of contents of the help and call up other help topics.

F5 button

Redraw map view

No matter how perfect graphics programs may be: after a change to the graphics, the screen view is not always refreshed completely. From time to time EasyMap also produces "dirt" on the monitor view of the map. If you see this, press the F5 key on the keyboard. Then the map view will be completely redrawn and any "residues" will disappear.

Ctrl-key + F2,F3,...

Special features

Standard divisions of the EasyMap program window can be easily created with key combinations consisting of a Ctrl key and a function key (e.g. Ctrl+F2). You will find all possible key combinations for creating the various standard splits in the Window menu.

Touchscreen operation (gesture control)

EasyMap can also be operated to a large extent with finger input or a stylus. This requires a screen that can process the gestures ("touch screen").

Most finger input is implemented with the mouse in a similar way to input. They behave in EasyMap as well as in other Windows applications.

Gestures with one finger

Short typing: Result like mouse click with the left mouse button. For example, an object is clicked or a menu is opened.

Longer pressing on a place: Result like mouse click with the right mouse button. Normally a context menu is opened at this point.

Press and move: Result like moving the mouse with pressed left mouse button. For example, a Drag&Drop process is started.

Gestures with several fingers

In addition to these simple gestures, EasyMap also supports certain gestures with multiple fingers ("Multi-Touch"), which of course must be supported by the input device.

Zoom with 2 fingers ("pinch-to-zoom"): Press 2 fingers into the map window. If you move your pressed fingers towards each other and then release them, the map section shown will be enlarged (zoom out). If, on the other hand, you move your pressed fingers away from each other, the map section shown will be reduced in size (Zoom In).

Special features

The gesture press and move is also evaluated slightly differently from the mouse depending on the situation. In most cases, pressing and moving in the map window has the effect of moving the map section. Only when a selected object is touched with the finger and you are in selection mode does this gesture cause the object to move.